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Old Nov 15, 2007, 08:55 PM // 20:55   #21
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Quote:
Originally Posted by Sir Pandra Pierva
I have been finding that major runes work much better than sup for PVE
Agreed.

You only need 14 Sword for Dragon Slash to recharge itself on-hit under FGJ. Why run a Superior rune? Because you want to trade 75hp for 2 or 3 more average damage per hit? Kay.
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Old Nov 15, 2007, 10:01 PM // 22:01   #22
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Well, since I mostly spend points on strength and tactics, I have a reason why I use a superior rune, but I compensate that with superior vigor and survivor insignia.

An alternative to soldier's strike is [skill]Seeking Blade[/skill], which I forgot to mention.

I use Flail instead of Flurry because it only costs adrenaline and it is easily maintainable (as compared to Flurry which costs 5 energy 5 second recharge and only lasts 5 seconds which damage reduction is a bad idea because warrior's energy cannot keep the stance up most of the time) and Frenzy is a suicide Stance (double damage).

Healing Signet is suicide, particularly when you are under a battle. Lion's Comfort has one second casting time, heals more than signet if you attribute correctly, and can be used during and after fighting with no penalties.

Enduring harmony is used to increase duration for FGJ, thus allowing more dragon slash spamming. This is why I have remedy signet, because warriors don't have condition removal and remedy signet is only condition removal skill that is not energy costing.
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Old Nov 15, 2007, 10:13 PM // 22:13   #23
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Heal sig works fine if you know how to use it, energy attacks that deal minimal damage and bleeding arent good. Frenzy if used properly (i.e. Stance cancel) is effective.

p.s. Frenzy is better than Flail in PvP... The problem with dslash builds... is that in RA and general PvP there are many sins, with flashing blades, critical defenses and what not... If Dragon Slash is blocked the whole build becomes useless.... You dont get the adren gain from it, and then constand damage isnt yielded... Generally builds with un-conditional attacks and attacks that dont completely nullify the effectivness of your build from blocks are chosen.

Last edited by Qdq Swi; Nov 15, 2007 at 10:16 PM // 22:16..
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Old Nov 15, 2007, 10:27 PM // 22:27   #24
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A better one is sever artery,gash,silverwing/galrath slash,dragon slash,healing sig,frenzy,sprint and res sig.That is what you forgot.
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Old Nov 15, 2007, 10:38 PM // 22:38   #25
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Blind, Evasive stances and Snares will ruin you. GG Also if you're DSlash fails to hit your DPS-o-meter gets raped to oblivion.
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Old Nov 15, 2007, 10:43 PM // 22:43   #26
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Quote:
Originally Posted by Dark Paladin X
Well, since I mostly spend points on strength and tactics, I have a reason why I use a superior rune, but I compensate that with superior vigor and survivor insignia.

An alternative to soldier's strike is [skill]Seeking Blade[/skill], which I forgot to mention.

I use Flail instead of Flurry because it only costs adrenaline and it is easily maintainable (as compared to Flurry which costs 5 energy 5 second recharge and only lasts 5 seconds which damage reduction is a bad idea because warrior's energy cannot keep the stance up most of the time) and Frenzy is a suicide Stance (double damage).

Healing Signet is suicide, particularly when you are under a battle. Lion's Comfort has one second casting time, heals more than signet if you attribute correctly, and can be used during and after fighting with no penalties.

Enduring harmony is used to increase duration for FGJ, thus allowing more dragon slash spamming. This is why I have remedy signet, because warriors don't have condition removal and remedy signet is only condition removal skill that is not energy costing.
Ugh... please, just no. Stop trying to make builds for PvP if you don't understand it's basics.
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Old Nov 15, 2007, 10:49 PM // 22:49   #27
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He is a wammoish player. Who probolly thinks that because of the double dmg from frenzy you will die faster. Also heal sig is good in pvp for the fact that it has no linked costs. which is much better than having to sac adren for a heal. As well as losing any signets you have for a bunch of seconds. Also in D slash I have found that warriors cunning works pretty well. and so does wildblow even though you lose all adren with that skill
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Old Nov 15, 2007, 10:59 PM // 22:59   #28
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Quote:
Ugh... please, just no. Stop trying to make builds for PvP if you don't understand it's basics.
I see where your coming from, hes a glutton onto guild wars because his build isn't as good as he wants it to be. Keep up your good doings, soon the gw gods will shower you with rare minipets and gold.

Get real, its a game.

Don't trash someone for attempting to make a build. This is your 3rd reply in this thread and only 1 of them haven't been a rude comment or spam. Help him or don't post, if you don't approve of his build, say so, say why, and don't post back. If he makes the changes, all the better, if not it doesn't matter.

They have a place for elitist jerks who spend their time making godlike pvp builds. Post your trash there:
http://www.pvxwiki.com
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Old Nov 16, 2007, 12:27 AM // 00:27   #29
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Quote:
Originally Posted by LightningHell
10+1+3 Mastery is still fail in PvE.
I was being nice; the majority of you have already said what I would have said. But give the guy some credit for having the courage to post here.

We should be clearer when we say you need at least 14 in your weapon attribute to be successful. xD
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Old Nov 16, 2007, 12:40 AM // 00:40   #30
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Quote:
Originally Posted by Dark Paladin X
I use Flail instead of Flurry because it only costs adrenaline and it is easily maintainable (as compared to Flurry which costs 5 energy 5 second recharge and only lasts 5 seconds which damage reduction is a bad idea because warrior's energy cannot keep the stance up most of the time) and Frenzy is a suicide Stance (double damage).
Correction, Frenzy lasts 8 seconds. And you're right, you can't keep Frenzy up constantly over a long period of time, but maybe that's why you think its a "suicide stance." You don't use Frenzy like that, you use it occasionally when its going to cause the most damage, then when your spike is over, you turn it off by canceling it with another stance. Frenzy is the IAS used in PvP because Flail is a self-snare and if you're a melee class, your mobility is your main weakness.
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Old Nov 16, 2007, 12:45 AM // 00:45   #31
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Quote:
Originally Posted by iridescentfyre
you use it occasionally when its going to cause the most damage, then when your spike is over, you turn it off by canceling it with another stance.
Wrong for two reasons, 1) Frenzy spamming is pro. Unless you are blind/constantly blocked/getting attacked/rushing you should be in frenzy pretty much constantly. And 2) Only cancel out of frenzy after a spike if it is necessary. Most of the time it should just run out normally.
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Old Nov 16, 2007, 12:50 AM // 00:50   #32
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Quote:
Originally Posted by TEB Elite
I see where your coming from, hes a glutton onto guild wars because his build isn't as good as he wants it to be. Keep up your good doings, soon the gw gods will shower you with rare minipets and gold.

Get real, its a game.

Don't trash someone for attempting to make a build. This is your 3rd reply in this thread and only 1 of them haven't been a rude comment or spam. Help him or don't post, if you don't approve of his build, say so, say why, and don't post back. If he makes the changes, all the better, if not it doesn't matter.

They have a place for elitist jerks who spend their time making godlike pvp builds. Post your trash there:
http://www.pvxwiki.com
Anyone with half a brain doesn't go to PvXwiki.

Also, OPs build is full of fail.
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Old Nov 16, 2007, 12:53 AM // 00:53   #33
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Quote:
Originally Posted by ax mastery
Wrong for two reasons, 1) Frenzy spamming is pro. Unless you are blind/constantly blocked/getting attacked/rushing you should be in frenzy pretty much constantly. And 2) Only cancel out of frenzy after a spike if it is necessary. Most of the time it should just run out normally.
For an experienced PvPer, I agree. For someone running the OP's build, no, that's probably a suicidal way to use Frenzy until they get more practice and battlefield awareness, especially with all the AoE crap in low level PvP.
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Old Nov 16, 2007, 10:45 AM // 10:45   #34
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Hmm, I'd just like to say.. I've always been using [skill]Frenzy[/skill] with [skill]Enraging Charge[/skill] to cancel it when it needs to be, is that an okay combo? Or is a faster recharge stance needed? Just asking cus I'm still not really to terms with warriors.. .
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Old Nov 16, 2007, 12:11 PM // 12:11   #35
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Healing signet is better than Lion's comfort because you can actually use it when you need it - outside of battle.

You should not be stopping mid-battle to use warrior-line heals, that is for your designated healer to do. No warrior line heal is effective mid-battle in PvP.
Healing Signet heals you when your monks are not available, or when you are out of battle. It is useful to either top yourself up when you come out of a fight or are in no danger of being spiked.

Frenzy is better than flail on bars that do not have a snare or KD.

Enraging Charge and "For Great Justice" are better than FGJ and Enduring Harmony.

Have some way to inflict deep wound.
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Old Nov 16, 2007, 05:38 PM // 17:38   #36
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Quote:
sup runes are definatly not sub-par pve-wise.. sup runes are supposed to be used on d slash builds... saying that dspamm which almost every war in pve uses is sub-bar is just ignorant and stupid.
1. This topic isnt even about using d-slash in pve..sups may work in pve but not pvp
2. all you need for d-slash to hit +5 adren is 14..which you can hit with a mion rune and not sac any life.

anyway if the flaming is done I would like to state some points to the OP

Quote:
I use Flail instead of Flurry because it only costs adrenaline and it is easily maintainable (as compared to Flurry which costs 5 energy 5 second recharge and only lasts 5 seconds which damage reduction is a bad idea because warrior's energy cannot keep the stance up most of the time) and Frenzy is a suicide Stance (double damage
flail may work in pve but as a warrior in pvp the only time you should have flail over frenzy is if you have some way to plant your opponent before you unload so they cant run away. If you consider frenzy a suicide stance you just need to practice with it more. start by only using it when you unload adren then canceling right after. Once you get good with that then practice frenzying normally and learn through practice when you need to cancel the stance and when you can continue swinging.
Quote:
Healing Signet is suicide, particularly when you are under a battle. Lion's Comfort has one second casting time, heals more than signet if you attribute correctly, and can be used during and after fighting with no penalties.
You can't use lion outside of battle if you don't have any adren. Treat heal signet like frenzy, if you see the opposing air ele charging light orb then that moment might not be the best time to heal sig. The problem with alot of warriors using heal sig especially in ra/ab is that they either use it too late, at bad times, or both.

another plus of not running lion is that you will actually be able to use your remedy signet.

rush is the best cancel stance for d-slash because it dosn't have an energy cost, and it will always be avaliable.

Paladin..if you have more questions just ask and i will be happy to answer
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Old Nov 17, 2007, 01:26 PM // 13:26   #37
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Quote:
Originally Posted by Aris the Accurate
1. This topic isnt even about using d-slash in pve..sups may work in pve but not pvp
2. all you need for d-slash to hit +5 adren is 14..which you can hit with a mion rune and not sac any life.
Wouldn't that make me sacrifice a few points out of strength and tactics in my build?

I would rather have a easily maintainable DPS with penalty as a speed debuff (as in not flurry that gives 5 second recharge cost 5 energy and lasts 5 seconds since warrior energy can't handle this) rather than dealing less damage and taking double damage as penalty. Besides, how i set up this build allow to negate blocking in AB which is used a lot.

Last edited by Dark Paladin X; Nov 17, 2007 at 01:31 PM // 13:31..
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Old Nov 17, 2007, 05:02 PM // 17:02   #38
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The problem with flail is that you do 100% reduced damage if anyone decides to not let you rage in their face. Frenzy/rush is ideal if you can handle it, if you can't, tiger stance is your next best option.

Second, you don't really negate block if your elite skill powering must of the stuff in your build is extremely vulnerable to it. There's not really a great way to work around that, which is why most people suggest a different elite for PvP.

Third, always 12 points + runes + helm in your weapon mastery. I'd suggest not running a sup, especially if you're in a lot of skirmishes Yes, it does take points away from tactics and strength, but your weapon mastery does way, way more for your build than those do.
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Old Nov 17, 2007, 11:40 PM // 23:40   #39
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I gave this a try similar to the first one I posted.

Server Artery,Gash,Final Thrust,Dragon Slash,Healing Sig,Frenzy,Sprint and Res Sig.

This one worked really good goes SA>Gash> DS> FT or DS>SA>Gash>FT.

Edited as Barbourouse Slice won't cause bleeding when in a stance as I don't normally use this skill just unlocked for AB didn't read the skill description just went by word of mouth from others in game now replaced by Sever Artery which works now.

Last edited by Age; Nov 20, 2007 at 03:04 AM // 03:04..
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Old Nov 18, 2007, 12:22 AM // 00:22   #40
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Quote:
Originally Posted by timebandit
I am totally astonished how many guru fellows post here just to bash ppl:

5 6 12 14
24 27
28
31 32 35

Most of the other comments with suggestions are rather rude.

And even if someone, like TEB Elite, points out that this "I pwnz u wit ur no0bz build" crap talk is not respectful nor helpful to anyone in the community he/ she gets bashed.
Even with a arrogant title of a thread like this people should get feedback that helps them to understand why this build has to be improved.

Summing the above posts up I came down to this:

- No cancel stance for flail (frenzy)
- Attribute distribution vs. superior mastery rune
- Lions comfort canceling condition removal
- Needs increased movement speed
- Furious Sword is only needed when FGJ is down since Adrenaline gain is capped at +100%
- Little block counter skills
lol you put my post in there when i was trying to help. i told him to pvxwiki a dslash build to try and see what or where he could have gone wrong. thats not being mean, thats being constructive.


and regardless, im suprised that you're suprised. i've been a member of this site for like.. 2 weeks, and i think i might delete my accout because of how wretched the community is here.

to the OP, just keep trying to take the bits and pieces of good advice, and hopefully you can get something that works well for you. if what you have works for you now, stick with it.

Last edited by Magikarp; Nov 18, 2007 at 12:24 AM // 00:24..
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